AffinityvsFigma

Affinity vs Figma: Which Design Tool Should You Use in 2026?

A factual comparison of the Affinity Suite (now free from Canva) and Figma for design, prototyping, and team collaboration—covering pricing, features, and who each tool actually fits.

Updated 2026-09 · 2026

Affinity

Affinity

Professional vector, photo, and publishing software—now free, no subscription

Freeone-time (no subscription, owned by Canva)

Strengths

  • +Completely free with no per-seat or subscription cost
  • +Combines vector design, photo editing, and page layout in one app
  • +Fully-featured offline desktop app, no internet required

Weaknesses

  • -No real-time multiplayer editing or live commenting
  • -No browser-based access—desktop only (Windows/Mac/iPad)
  • -Much smaller plugin and integration ecosystem than Figma

Best for

Freelancers, agencies, and print/publishing designers who want professional tools without ongoing subscription costs and don't need live team collaboration.

Figma

Figma

Browser-based design and prototyping with real-time collaboration

Free (Starter); Professional from $12/editor/mo billed annuallyeditor/month

Strengths

  • +Real-time multiplayer editing and commenting
  • +Runs in the browser, works across OS with no install
  • +Dev Mode gives engineers direct CSS/spec inspection

Weaknesses

  • -Cost scales fast with team size—every editor is a paid seat
  • -Free plan caps you to 3 Figma files and limited version history
  • -Weaker raster/photo editing than Affinity Photo

Best for

Product and UX teams that need live collaboration, developer handoff, and scalable design systems across a distributed team.

Feature Comparison

Feature
AffinityAffinity
FigmaFigma
Vector editingFull (Affinity Designer engine)Full, vector networks
Raster/photo editingFull (Affinity Photo engine, RAW support)Basic image adjustments only
Page layout / print publishingFull (Affinity Publisher engine, CMYK, bleed)Not supported
Real-time collaborationNoYes, live multiplayer
Prototyping/interactive flowsBasic (limited)Full prototyping + FigJam
Developer handoff (inspect/CSS)No native toolYes, Dev Mode
Plugins/integrationsSmall libraryLarge community + Figma Community files
Offline accessYes, full desktop appLimited/no
Pricing modelFree, one-time installFree tier + per-editor subscription
Cloud file storage/syncNo native cloud (local + Canva sync optional)Yes, cloud-native
Version historyLocal undo history onlyFull version history (limited on free plan)
Design systems/componentsSymbols (basic reuse)Components, variants, variables

The Verdict

Figma wins outright for any team that needs live collaboration, dev handoff, or a shared design system—that's what its per-seat pricing is buying you. Affinity wins on pure economics for solo designers, agencies, or print work: it's free, capable, and has no recurring cost, but it isn't built for teams working together in real time. Pick based on whether collaboration or cost is your bigger constraint.

How to switch from Affinity to Figma

  1. 1In Affinity, open each file and use File > Export to save artwork as SVG (for vector-heavy Designer files) or PDF (for multi-page Publisher layouts)—do this per project before cutover, since Affinity has no direct Figma export.
  2. 2In Figma, create a new project and use File > Import (or drag-and-drop) to bring in the exported SVG/PDF files; expect to manually rebuild grouping and layer names since Affinity's structure doesn't map 1:1 to Figma's.
  3. 3Rebuild reusable elements as Figma Components and Variants—Affinity Symbols don't convert automatically, so recreate your icon sets, buttons, and templates using Figma's native component system.
  4. 4Set up a Figma team library for shared styles (color, type, effects) so the whole team pulls from one source instead of copying styles file-by-file like in Affinity.
  5. 5Invite your team as editors or viewers based on who actually needs to design versus review, and connect integrations (Slack, Jira, Dev Mode) you were missing in Affinity.
  6. 6Run both tools in parallel for one active project cycle, then archive Affinity files as read-only backups once the team confirms all assets and workflows are fully reproduced in Figma.

Affinity vs Figma: common questions

How do I export my Affinity files to use in Figma?+

In Affinity, use File > Export and choose SVG or PDF—Figma imports both formats reliably via File > Import or drag-and-drop onto the canvas. Complex multi-page Publisher documents export cleanest as PDF, one page per artboard; simple vector art from Designer exports better as SVG to preserve layers and paths.

What features do I lose moving from Affinity to Figma?+

You lose Affinity Photo's advanced RAW editing and Affinity Publisher's print-ready page layout (CMYK, bleed, packaging)—Figma doesn't do print production. You also lose true offline access, since Figma is browser-first and mostly requires a connection to sync and save.

Is Figma's free plan enough for a small team?+

The free Starter plan limits you to 3 Figma design files and 3 FigJam boards with capped version history, which is workable for a 2-3 person team on a single active project but tight beyond that. Most small teams outgrow it within a few months and move to the Professional plan at $12/editor/month billed annually.

Does Figma integrate with the tools we already use?+

Yes—Figma has native or community integrations with Slack, Jira, Notion, GitHub, and Zoom, plus a large plugin marketplace for things like Storybook sync and asset export. Affinity has no equivalent integration ecosystem, so this is one of the bigger practical gains from switching.

How much will Figma cost us over time compared to Affinity?+

Affinity is a one-time free install with $0 ongoing cost, while Figma's Professional plan runs $12/editor/month annually (about $144/editor/year), or $15/month billed monthly. For a 5-person team that's roughly $720-$900/year Figma didn't cost you before—budget for that before switching, especially if only some team members need edit access versus view-only.